<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>FLEXBODY 500</en>
        </name>
        <specs>
            <combination xmlFilename="TDK18.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <storePacks>
            <storePack>STARTER_WOODCHIPS</storePack>
        </storePacks>
        <image>store_TDK18.dds</image>
        <price>26000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KRAMPE</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 -0.024 0</shopTranslationOffset>
        <shopRotationOffset>0.034 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2131200</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>606720</indexBufferMemoryUsage>
        <textureMemoryUsage>6553600</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>TDK18.i3d</filename>
        <size width="2.7" length="7.4" height="3.4" lengthOffset="0.8"/>
        <components maxMass="18000">
            <component centerOfMass="0 1.2 -0.25" solverIterationCount="10" mass="1000" inertiaScale="2 1 1"/>
            <component centerOfMass="0 0 -0.3" solverIterationCount="10" mass="2510" inertiaScale="4 4 4"/>
            <component centerOfMass="0 0 -0.5" solverIterationCount="10" mass="500"/>
            <joint component1="1" component2="2" node="axisJoint" rotLimit="0 120 0" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="drawbarJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <collisionPair component1="1" component2="3" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER"/>
    </base>
    <wheels>
        <wheelConfigurations tireCategories="TRUCK TRAILER">
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="385_65R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelFrontLeft" forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="100" damper="15" yOffset="0.005"/>
                    </wheel>
                    <wheel dimensions="385_65R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelFrontRight" forcePointRatio="0.2" initialCompression="20" suspTravel="0.08" spring="100" damper="15" yOffset="0.005"/>
                    </wheel>
                    <wheel dimensions="385_65R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.5" repr="wheelBackLeft" forcePointRatio="0.2" initialCompression="05" suspTravel="0.08" spring="100" damper="15" brakeFactor="0.5" frictionScale="1.9" yOffset="0.005"/>
                        <wheelChock parkingNode="wheelChock01" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
                        <wheelChock parkingNode="wheelChock06" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d" isInverted="true"/>
                    </wheel>
                    <wheel dimensions="385_65R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.5" repr="wheelBackRight" forcePointRatio="0.2" initialCompression="05" suspTravel="0.08" spring="100" damper="15" brakeFactor="0.5" frictionScale="1.9" yOffset="0.005"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="500" saveId="BROAD">
                <wheels baseConfig="DEFAULT">
                    <wheel dimensions="500_45R22_5"/>
                    <wheel dimensions="500_45R22_5"/>
                    <wheel dimensions="500_45R22_5"/>
                    <wheel dimensions="500_45R22_5"/>
                </wheels>
                <objectChange node="wheelFrontLeft" translationActive="1.035 0.549 1.491"/>
                <objectChange node="wheelFrontRight" translationActive="-1.035 0.549 1.491"/>
                <objectChange node="wheelBackLeft" translationActive="1.035 0.549 -1.741"/>
                <objectChange node="wheelBackRight" translationActive="-1.035 0.549 -1.741"/>
            </wheelConfiguration>
        </wheelConfigurations>
        <hubMaterial useDesignColorIndex="1"/>
        <hubs>
            <hub linkNode="wheelFrontLeft" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true" scale="0.25 0.35 0.35" offset="0.01"/>
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.25 0.35 0.35" offset="0.01"/>
            <hub linkNode="wheelBackLeft" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true" scale="0.25 0.35 0.35" offset="0.01"/>
            <hub linkNode="wheelBackRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.25 0.35 0.35" offset="0.01"/>
        </hubs>
    </wheels>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" rootNode="TDK18_drawbar_component3" attacherHeight="0.85"/>
        </inputAttacherJoints>
        <brakeForce force="0.4" maxForce="1.5" maxForceMass="18000"/>
        <support animationName="lockDrawbarLimit" delayedOnAttach="false" detachAfterAnimation="false"/>
        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="5" isLocalSound="true" pitchScale="0.9">
                <volume indoor="0.6" outdoor="0.9">
                    <modifier type="WHEEL_SUSPENSION" value="-0.05" modifiedValue="0.35"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.05" modifiedValue="0.35"/>
                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000"/>
                <lowpassGain indoor="0.7" outdoor="1"/>
            </active>
        </sounds>
    </attachable>
    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="25 55 70" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="attach01" linkNode="0>"/>
        </sounds>
    </attacherJoints>
    <licensePlates>
        <licensePlate node="licensePlateNodeBack" position="BACK" preferedType="SQUARISH" placementArea="0.02 0.26 0.2 0.15">
            <objectChange node="plateNumberLight01" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="licensePlateLight" visibilityActive="true" visibilityInactive="false"/>
        </licensePlate>
    </licensePlates>
    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" adapterNode="hydraulicIn01_connector" length="2.0" diameter="0.015" straighteningFactor="1.5" minDeltaY="0.1">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_connector" length="2.0" diameter="0.015" straighteningFactor="1.5" minDeltaY="0.1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn01_connector" length="2.3" diameter="0.015" straighteningFactor="0.5" minDeltaY="0.1">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut01_connector" length="2.3" diameter="0.015" straighteningFactor="0.5" minDeltaY="0.1">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn" adapterNode="electricIn_connector" length="2.2" diameter="0.008" straighteningFactor="0.5" minDeltaY="0.1">
            <objectChange node="electricIn_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <target attacherJointIndices="1" type="electric" node="electricAdapter" socket="electric"/>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulicInAdapter" socket="hydraulic02" socketMaterialTemplateName="SHARED_BLACK1"/>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulicOutAdapter" socket="hydraulic02" socketMaterialTemplateName="SHARED_BLACK1"/>
		<target attacherJointIndices="1" type="hydraulicIn" node="hydraulicInAdapter02" socket="hydraulic02" socketMaterialTemplateName="SHARED_BLACK1"/>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulicOutAdapter02" socket="hydraulic02" socketMaterialTemplateName="SHARED_BLACK1"/>
        <target attacherJointIndices="1" type="airDoubleRed" node="airDoubleRedAdapter" socket="air_red"/>
        <target attacherJointIndices="1" type="airDoubleYellow" node="airDoubleYellowAdapter" socket="air_yellow"/>
        <sounds>
            <connect type="airDoubleRed" template="hydraulicHosesAttach" volumeScale="0.7" linkNode="attacherJoint"/>
            <connect type="electric" template="generalConnection" volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="airDoubleRed" template="hydraulicHosesDetach" volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="electric" template="generalConnection" volumeScale="0.7" linkNode="attacherJoint"/>
        </sounds>
		<localHose>
            <hose type="CABLE_BUNDLE" node="hydraulic_in" length="0.8" diameter="0.015" straighteningFactor="1" />
            <target type="hydraulicIn" node="hydraulicInAdapter02" straighteningFactor="0.5"/>
        </localHose>
		<localHose>
            <hose type="CABLE_BUNDLE" node="hydraulic_out" length="0.9" diameter="0.015" straighteningFactor="1" />
            <target type="hydraulicOut" node="hydraulicOutAdapter02" straighteningFactor="1.5"/>
        </localHose>
		<localHose>
            <hose type="CABLE_BUNDLE" node="strom_out" length="1" diameter="0.005" straighteningFactor="1" />
            <target type="CABLE_BUNDLE" node="strom_in" straighteningFactor="0.5"/>
        </localHose>
		<localHose>
            <hose type="hydraulicOut" node="strom_out2" length="0.5" diameter="0.005" straighteningFactor="2" />
            <target type="electric" node="strom_in2" straighteningFactor="0.5"/>
        </localHose>
    </connectionHoses>
    <lights>
        <sharedLight linkNode="rearLight31_left" filename="$data/shared/assets/lights/lizard/rearLight31_left.xml"/>
        <sharedLight linkNode="rearLight31_right" filename="$data/shared/assets/lights/lizard/rearLight31_right.xml"/>
        <sharedLight linkNode="sideMarker06Orange" filename="$data/shared/assets/lights/lizard/sideMarker06Orange.xml"/>
        <sharedLight linkNode="sideMarker06Orange1" filename="$data/shared/assets/lights/lizard/sideMarker06Orange.xml"/>
        <sharedLight linkNode="sideMarker06Orange2" filename="$data/shared/assets/lights/lizard/sideMarker06Orange.xml"/>
        <sharedLight linkNode="sideMarker06Orange3" filename="$data/shared/assets/lights/lizard/sideMarker06Orange.xml"/>
        <sharedLight linkNode="plateNumberLight01" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
        <sharedLight linkNode="sideMarker03_left" filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml"/>
        <sharedLight linkNode="sideMarker03_right" filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml"/>
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
                <reverseLight node="reverseLightHigh1"/>
            </high>
        </realLights>
		<beaconLights>
			<beaconLight node="LedFlash1" 		 filename="FlashLed/flashled.xml" mountType="SURFACE" variationName="BLINK"/>
			<beaconLight node="LedFlash2" 		 filename="FlashLed/flashled.xml" mountType="SURFACE" variationName="BLINK"/>
        </beaconLights>
    </lights>
    <animations>
        <animation name="tipAnimationBack">
            <part node="body" startTime="0.0" endTime="14" startRot="0 0 0" endRot="-40 0 0" tangentType="spline"/>
            <part node="doorBackLock" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="-70 0 0"/>
            <part node="doorBack" direction="-1" startTime="0.0" endTime="14" startRot="0 0 0" endRot="20 0 0"/>
            <part node="doorBack" direction="1" startTime="5.0" endTime="5.5" startRot="0 0 0" endRot="20 0 0"/>
            <part node="doorBack" direction="1" startTime="5.5" endTime="14" startRot="20 0 0" endRot="40 0 0"/>
            <part node="effectNodesBack" startTime="0.3" endTime="14" startRot="0 0 0" endRot="45 0 0"/>
            <sound template="hydraulicClose01" startTime="0.5" endTime="13.5" direction="1" volumeScale="4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="0.5" endTime="13.5" direction="1" volumeScale="1" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06" startTime="0.5" endTime="13.5" direction="-1" volumeScale="1" startPitchScale="0.5" endPitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.5" endTime="13.5" direction="-1" volumeScale="2" startPitchScale="1.2" endPitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalLowVar2" startTime="0.6" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.6" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen" startTime="0.6" direction="1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="13.5" direction="1" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="13.5" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="13.5" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6" startTime="13.5" direction="-1" volumeScale="0.7" pitchScale="0.3"/>
            <sound template="latchSmall" startTime="0.01" direction="0" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="0" volumeScale="1" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="5.0" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="5.0" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
            <sound template="cylinderPunch" startTime="13.5" direction="1"/>
        </animation>
        <animation name="tipAnimationLeft">
            <part node="doorLeftLock" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="0 0 -60"/>
            <part node="doorLeftLockArm01" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="0 0 90"/>
            <part node="doorLeft" direction="-1" startTime="0.0" endTime="8" startRot="0 0 0" endRot="0 0 40"/>
			<part node="SpringholderLeft" direction="-1" startTime="0.0" endTime="8" startRot="0 0 0" endRot="0 0 40"/>
            <part node="doorLeft" direction="1" startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 30"/>
			<part node="SpringholderLeft" direction="1" startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 30"/>
            <part node="doorLeft" direction="1" startTime="2.5" endTime="8" startRot="0 0 30" endRot="0 0 40"/>
			<part node="SpringholderLeft" direction="1" startTime="2.5" endTime="8" startRot="0 0 30" endRot="0 0 40"/>
            <part node="bodyLeft" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 -45" tangentType="spline"/>
            <part node="effectNodesLeft" startTime="0.3" endTime="12" startRot="0 0 0" endRot="0 0 45" tangentType="spline"/>
            <sound template="hydraulicClose01" startTime="0.5" endTime="11.99" direction="1" volumeScale="4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="0.5" endTime="11.99" direction="1" volumeScale="1" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06" startTime="0.5" endTime="11.99" direction="-1" volumeScale="1" startPitchScale="0.5" endPitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.5" endTime="11.99" direction="-1" volumeScale="2" startPitchScale="1.2" endPitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalLowVar2" startTime="0.15" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.15" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.45" direction="1" volumeScale="1" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.45" direction="1" volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="11.99" direction="0" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="11.99" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose" startTime="11.99" direction="-1" volumeScale="2" pitchScale="0.6"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="-1" volumeScale="1" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="2.1" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="2.1" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01" direction="-1"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="doorRightLock" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="0 0 60"/>
            <part node="doorRightLockArm01" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="doorRight" direction="-1" startTime="0.0" endTime="8" startRot="0 0 0" endRot="0 0 -40"/>
			<part node="SpringholderRight" direction="-1" startTime="0.0" endTime="8" startRot="0 0 0" endRot="0 0 -40"/>
            <part node="doorRight" direction="1" startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 -30"/>
			<part node="SpringholderRight" direction="1" startTime="2.2" endTime="2.5" startRot="0 0 0" endRot="0 0 -30"/>
            <part node="doorRight" direction="1" startTime="2.5" endTime="8" startRot="0 0 30" endRot="0 0 -40"/>
			<part node="SpringholderRight" direction="1" startTime="2.5" endTime="8" startRot="0 0 30" endRot="0 0 -40"/>
            <part node="bodyRight" startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 45" tangentType="spline"/>
            <part node="effectNodesRight" startTime="0.3" endTime="12" startRot="0 0 0" endRot="0 0 -45" tangentType="spline"/>
            <sound template="hydraulicClose01" startTime="0.5" endTime="11.99" direction="1" volumeScale="4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="0.5" endTime="11.99" direction="1" volumeScale="1" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06" startTime="0.5" endTime="11.99" direction="-1" volumeScale="1" startPitchScale="0.5" endPitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.5" endTime="11.99" direction="-1" volumeScale="2" startPitchScale="1.2" endPitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalLowVar2" startTime="0.15" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.15" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="0.2" direction="1" volumeScale="1" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.2" direction="1" volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="11.99" direction="0" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="11.99" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose" startTime="11.99" direction="-1" volumeScale="2" pitchScale="0.6"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="-1" volumeScale="1" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="2.1" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="2.1" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01" direction="-1"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
        </animation>
        <animation name="tipAnimationGrainDoor">
            <part node="body"            startTime="0.0" endTime="35" startRot="0 0 0" endRot="-40 0 0" tangentType="spline"/>
            <part node="effectNodesDoor" startTime="0.0" endTime="35" startRot="0 0 0" endRot="45 0 0"  tangentType="spline"/>

            <sound template="hydraulicClose01"   startTime="0.5" endTime="34" direction="1" volumeScale="4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05"    startTime="0.5" endTime="34" direction="1" volumeScale="1" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06"    startTime="0.5" endTime="34" direction="-1" volumeScale="1"  startPitchScale="0.5" endPitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02"    startTime="0.5" endTime="34" direction="-1" volumeScale="2"  startPitchScale="1.2" endPitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>

            <sound template="metalLowVar2"  startTime="0.15"  direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen"     startTime="0.15"  direction="1"  volumeScale="1.5" pitchScale="0.6"/>
            <sound template="clackVar6"     startTime="1.1"   direction="1"  volumeScale="0.6" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="1.1"   direction="1"  volumeScale="1.1" pitchScale="0.9"/>
            <sound template="metalLowVar2"  startTime="34.10" direction="0"  volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose"    startTime="34.10" direction="1"  volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose"    startTime="34.10" direction="-1" volumeScale="2"   pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="0.01"  direction="0"/>
            <sound template="cylinderPunch" startTime="34.10" direction="0"/>
        </animation>

        <animation name="tipAnimationGrainDoorDoor">
            <part node="grainDoor" startTime="0.0" endTime="0.5" startTrans="0 0 0" endTrans="0 0.176 0" tangentType="spline"/>

            <sound template="latchSmall" startTime="0.01" direction="1"  volumeScale="0.4" pitchScale="0.5"/>
            <sound template="latchSmall" startTime="0.0"  direction="-1" volumeScale="0.2" pitchScale="0.7"/>
            <sound template="slideOpen"  startTime="0.01" direction="1"  volumeScale="3.5" pitchScale="2.5"/>
            <sound template="slideClose" startTime="0.49" direction="-1" volumeScale="3.5" pitchScale="2.5"/>
            <sound template="metalClose" startTime="0.49" direction="1"  volumeScale="0.8" pitchScale="2"/>
            <sound template="metalClose" startTime="0.0"  direction="-1" volumeScale="0.8" pitchScale="1.8"/>
        </animation>
        <animation name="toggleCover">
            <part node="cover_closed_lod" startTime="0" endTime="0.05" visibility="true"/>
            <part node="cover_opened_lod" startTime="0" endTime="0.05" visibility="false"/>
            <part node="cover_closed_lod" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="cover_opened_lod" startTime="0.05" endTime="0.1" visibility="true"/>
            <sound template="fabricCover2" startTime="0.01" direction="1" volumeScale="1.4" pitchScale="1.2"/>
            <sound template="fabricCover1" startTime="0.05" direction="-1" volumeScale="1.4" pitchScale="0.9"/>
        </animation>
        <animation name="lockDrawbarLimit">
            <part componentJointIndex="2" startTime="0.0" endTime="0.1" startRotLimit="60 0 0" endRotLimit="0 0 0"/>
            <sound template="metalClose" startTime="0.01" direction="0" volumeScale="0.6" pitchScale="1.7" linkNode="attacherJoint"/>
            <sound template="clackVar2" startTime="0.1" direction="0" volumeScale="1" pitchScale="1.1" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.1" direction="0" volumeScale="0.7" pitchScale="1.5" linkNode="attacherJoint"/>
        </animation>
		<animation name="augerMove">
            <part node="CanAgro_pipe" startTime="0" endTime="1.5" startRot="0 0 0" endRot="0 0 77.569"/>
            <part node="rope_final_scale" startTime="0" endTime="1.5" startRot="0 0 0" endRot="0 0 1500"/>
            <part node="CanAgro_crank" startTime="0" endTime="1.5" startRot="0 0 0" endRot="0 0 1500"/>
			<sound file="sounds/rattling_metal_winch.wav" startTime="0.01" endTime="1.5" volumeScale="2" pitchScale="0" direction="1" linkNode="CanAgro_crank"/>
			<sound file="sounds/rattling_metal_winch.wav" startTime="0.01" endTime="1.5" volumeScale="2" pitchScale="0" direction="-1" linkNode="CanAgro_crank"/>
        </animation>
        <animation name="unfold_anim">
            <part node="body" startTime="5" endTime="7" startRot="0 0 0" endRot="-15 0 0"/>
            <part node="CanAgro_Pipe1" startTime="0" endTime="3" startRot="0 180 0" endRot="0 0 0"/>
			<part node="CanAgro_crank" startTime="3" endTime="5" startRot="0 0 360" endRot="0 0 0"/>
            <part node="CanAgro_pipe" startTime="3" endTime="5" startRot="0 0 77.569" endRot="0 0 40"/>
            <part node="safety" startTime="0" endTime="0.05" visibility="true"/>
            <part node="safety" startTime="0.05" endTime="0.1" visibility="false"/> 
			<!-- body -->
			<sound template="hydraulicClose01" startTime="5" endTime="7" direction="1" volumeScale="4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen05" startTime="5" endTime="7" direction="1" volumeScale="1" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen06" startTime="5" endTime="7" direction="-1" volumeScale="1" startPitchScale="0.5" endPitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="5" endTime="7" direction="-1" volumeScale="2" startPitchScale="1.2" endPitchScale="1.4" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="cylinderPunch" startTime="5" direction="0"/>
            <sound template="cylinderPunch" startTime="7" direction="1"/>
			<!-- CanAgro_Pipe1 -->
			<sound file="sounds/metalDoorSqueaksSmall_03.ogg" startTime="0" endTime="3" direction="1" volumeScale="5" linkNode="CanAgro_crank"/>
			<sound file="sounds/aniMetalImpLow_01.ogg" startTime="3" direction="1" volumeScale="3" linkNode="CanAgro_crank"/>
            <sound file="sounds/metalDoorSqueaksSmall_03.ogg" startTime="0" endTime="3" direction="-1" volumeScale="5" linkNode="CanAgro_crank"/>
			<sound file="sounds/aniMetalImpLow_01.ogg" startTime="0" direction="-1" volumeScale="3" linkNode="CanAgro_crank"/>
			<!-- CanAgro_crank -->
			<sound file="sounds/rattling_metal_winch.wav" startTime="3" endTime="5" volumeScale="2" pitchScale="0" direction="1" linkNode="CanAgro_crank"/>
			<sound file="sounds/rattling_metal_winch.wav" startTime="3" endTime="5" volumeScale="2" pitchScale="0" direction="-1" linkNode="CanAgro_crank"/>
        </animation>
    </animations>
	
	<vehicleTypeConfigurations>
        <vehicleTypeConfiguration name="$l10n_typeDesc_trailer" price="0" vehicleType="trailer">
            <objectChange node="CanAgro_frame_kroeger" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="grainDoor" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="grainDoorArm01" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="CanAgro_colli_1" compoundChildActive="false"/>
            <objectChange node="CanAgro_colli" compoundChildActive="false"/>
			<objectChange node="hydraulicInAdapter02" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="hydraulicOutAdapter02" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="attachedCab01" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="attachedCab02" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="detachedCab01" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="detachedCab02" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="electric2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="electric" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="IC_DISCHARGE2" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="IC_DISCHARGE3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="IC_DISCHARGE4" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="IC_DISCHARGE5" visibilityActive="true" visibilityInactive="false"/>
        </vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="$l10n_configuration_auger" price="2500" vehicleType="augerWagonExtended">
            <objectChange node="CanAgro_frame_kroeger" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="grainDoor" visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="grainDoorArm01" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="electric" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="attachedCab01" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="attachedCab02" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="detachedCab01" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="detachedCab02" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="electric2" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE1" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE2" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE3" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE4" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="IC_DISCHARGE5" visibilityActive="false" visibilityInactive="true"/>
        </vehicleTypeConfiguration>
    </vehicleTypeConfigurations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="$l10n_actionIC_Animation">
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
                <interactiveControls>
                    <outdoorTrigger node="interactiveTrigger" />
                    <interactiveControl posText="$l10n_planeauf" negText="$l10n_planezu">
                        <clickPoint node="IC_Plane" alignToCamera="true" size="0.08" type="OUTDOOR" iconType="FLAP" forcedStateValue="0.0"/>
						<clickPoint node="IC_Plane2" alignToCamera="true" size="0.1" type="OUTDOOR" iconType="FLAP" forcedStateValue="1.0"/>
                        <function name="COVER_TOGGLE" />
                    </interactiveControl>
					<interactiveControl posText="$l10n_DETACH" negText="$l10n_ATTACH">
						<clickPoint node="IC_ATTACH" size="0.07" blinkSpeedScale="0.5" type="OUTDOOR" iconType="ATTACH" alignToCamera="true" />
                        <function name="ATTACHERJOINTS_ATTACH_DETACH">
                            <attacherJoint indices="1" />
                        </function>
                    </interactiveControl>
					<interactiveControl posText="$l10n_DISCHARGE_end" negText="$l10n_DISCHARGE">
						<clickPoint node="IC_DISCHARGE"     size="0.05" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DISCHARGE" alignToCamera="false" />
						<clickPoint node="IC_DISCHARGE1" 	size="0.05" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DOORENTRY" alignToCamera="true" />
						<clickPoint node="IC_DISCHARGE2" 	size="0.05" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DOORENTRY" alignToCamera="true" />
						<clickPoint node="IC_DISCHARGE3" 	size="0.06" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DOORENTRY" alignToCamera="true" />
						<clickPoint node="IC_DISCHARGE4" 	size="0.07" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DOORENTRY" alignToCamera="false" />
						<clickPoint node="IC_DISCHARGE5" 	size="0.07" blinkSpeedScale="0.5" type="OUTDOOR" iconType="DOORENTRY" alignToCamera="false" />
                        <function name="DISCHARGE_TOGGLE"/>
                    </interactiveControl>
					<!-- <interactiveControl posText="$l10n_ausklappen" negText="$l10n_einklappen">
                        <clickPoint node="IC_schneke1" alignToCamera="false" size="0.03" blinkSpeedScale="0.5" type="OUTDOOR" iconType="FOLDING_PIPE"/>
						<function name="FOLDING_TOGGLE"/>
                    </interactiveControl> -->
                </interactiveControls>
            </interactiveControlConfiguration>
        </interactiveControlConfigurations>
		<registers>   
            <clickIcon filename="icons/ic_clickIcons.i3d" name="DOORENTRY" node="0"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="LADDER" node="1"/>   
            <clickIcon filename="icons/ic_clickIcons.i3d" name="FLAP" node="2"/>     
            <clickIcon filename="icons/ic_clickIcons.i3d" name="ATTACH" node="3"/>
			<clickIcon filename="icons/ic_clickIcons.i3d" name="DISCHARGE" node="4"/>
			<clickIcon filename="icons/ic_clickIcons.i3d" name="FOLDING_PIPE" node="5"/>
			<clickIcon filename="icons/ic_clickIcons.i3d" name="openclose" node="6"/>
        </registers>
    </interactiveControl>
    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="body" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="grainDoor" playSound="false">
                <dependentPart node="grainDoorArm01"/>
            </movingTool>
            <movingTool node="doorLeftLock" playSound="false">
                <dependentPart node="doorLeftLockArm02"/>
            </movingTool>
            <movingTool node="doorRightLock" playSound="false">
                <dependentPart node="doorRightLockArm02"/>
            </movingTool>
			<movingTool node="CanAgro_pipe" playSound="true">
                <controls axis="AXIS_DOOR_3" invertAxis="false" mouseSpeedFactor="0.5" iconName="PIPE_END_ROTATE"/>
                <animation animSpeed="0.3" animAcceleration="5" animName="augerMove"/>
            </movingTool>    
        </movingTools>
        <movingParts>
            <movingPart node="hydraulic01Body" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyRefFrame" limitedAxis="1">
                <dependentPart node="hydraulic01BodyPart"/>
            </movingPart>
            <movingPart node="hydraulic01BodyPart" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyPartRefFrame" limitedAxis="2" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulic01Punch01" maxZTrans="0.575"/>
                <translatingPart node="bodyHydraulic01Punch02" maxZTrans="0.575"/>
                <translatingPart node="bodyHydraulic01Punch03" maxZTrans="0.575"/>
            </movingPart>
            <movingPart node="hydraulic02Body" referencePoint="hydraulic02BodyRef" referenceFrame="hydraulic02BodyRefFrame" limitedAxis="1">
                <dependentPart node="hydraulic02BodyPart"/>
            </movingPart>
            <movingPart node="hydraulic02BodyPart" referencePoint="hydraulic02BodyRef" referenceFrame="hydraulic02BodyPartRefFrame" limitedAxis="2" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulic02Punch01" maxZTrans="0.575"/>
                <translatingPart node="bodyHydraulic02Punch02" maxZTrans="0.575"/>
                <translatingPart node="bodyHydraulic02Punch03" maxZTrans="0.575"/>
            </movingPart>
            <movingPart node="grainDoorArm01" localReferencePoint="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm01RefFrame">
                <dependentPart node="grainDoorArm02"/>
            </movingPart>
            <movingPart node="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm02Ref"/>
            <movingPart node="axis" referencePoint="axisRef" referenceFrame="axisRef" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="250"/>
            <movingPart node="drawbar" referencePoint="drawbarRef" referenceFrame="drawbarRef" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="250"/>
            <movingPart node="drawbarSpringHolder" referencePoint="drawbarSpringHolderRef" referenceFrame="drawbarSpringHolderRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="drawbarSpringHolderPunch"/>
            </movingPart>
            <movingPart node="drawbarSpring" referencePoint="drawbarSpringHolderRef" referenceFrame="drawbarSpringHolderRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="doorLeftLockArm02" referencePoint="doorLeftLockArm02Ref" referenceFrame="doorLeftLockArm02Ref" scaleZ="true"/>
            <movingPart node="doorRightLockArm02" referencePoint="doorRightLockArm02Ref" referenceFrame="doorRightLockArm02Ref" scaleZ="true"/>
			<movingPart node="rope_final_scale" referencePoint="rope_ref" referenceFrame="rope_ref" scaleZ="true" isActiveDirty="true" maxUpdateDistance="300"/>
			<movingPart node="dischargeNodePipe" referenceFrame="TDK18_main_component1" isActiveDirty="true" maxUpdateDistance="300"/>
        </movingParts>
		
        <sounds>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPart" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPart" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch03"/>
        </sounds>
    </cylindered>
	
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="2">
                        <animation name="tipAnimationBack" speedScale="0.65" startTipTime="0.4" closeSpeedScale="1.5"/>
						<objectChange node="IC_DISCHARGE4" visibilityActive="true" visibilityInactive="false" />
						<objectChange node="IC_DISCHARGE5" visibilityActive="true" visibilityInactive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="3">
                        <animation name="tipAnimationGrainDoor" speedScale="0.9" closeSpeedScale="2"/>
                        <doorAnimation name="tipAnimationGrainDoorDoor" speedScale="1.0" startTipTime="0.4"/>
						<objectChange node="IC_DISCHARGE3" visibilityActive="true" visibilityInactive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="4">
                        <animation name="tipAnimationLeft" speedScale="0.65" startTipTime="0.2" closeSpeedScale="1.5"/>
						<objectChange node="IC_DISCHARGE1" visibilityActive="true" visibilityInactive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="5">
                        <animation name="tipAnimationRight" speedScale="0.65" startTipTime="0.2" closeSpeedScale="1.5"/>
						<objectChange node="IC_DISCHARGE2" visibilityActive="true" visibilityInactive="false" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
	
    <dischargeable>
		<dischargeNode node="dischargeNodePipe" emptySpeed="300" fillUnitIndex="1"  unloadInfoIndex="4"  maxDistance="20" canStartDischargeAutomatically="false">
            <info width="2.5" length="0.5" useRaycastHitPosition="false"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectClass="PipeEffect" effectNode="pipeEffect" 		materialType="pipe" 	materialTypeId="1" delay="0" maxBending="0.6"  extraDistance="1.5"/>
                </effectNode>
                <effectNode effectNode="smokeEffectSchnecke" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
			<dischargeStateSound template="augerBelt" pitchScale="0.65" volumeScale="1.1" linkNode="CanAgro_pipe" fadeOut="2.7"/>
        </dischargeNode>
        <dischargeNode node="dischargeNodeBack" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.5" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="4"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.5"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeGrainDoor" emptySpeed="490"  fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="0.3" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainDoor" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.7"/>
                </effectNode>
                <effectNode effectNode="effectSmokeDoor" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="4" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.45"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="3">
            <info width="4" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainRight" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.45"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
		
    </dischargeable>
	
    <cover>
        <coverConfigurations>
			<coverConfiguration name="$l10n_configuration_valueDefault">
                <objectChange node="configuration_triangle_lod" visibilityActive="false"/>
                <objectChange node="configuration_cover" visibilityActive="false"/>
                <objectChange node="cover_opened_lod" visibilityActive="false"/>
                <objectChange node="cover_closed_lod" visibilityActive="false"/>
                <objectChange node="colPart07" compoundChildActive="false"/>
                <objectChange node="colPart08" compoundChildActive="false"/>
				<objectChange node="protection" visibilityActive="false"/>
				<objectChange node="fillVolume" visibilityActive="true"/>
                <objectChange node="fillVolume2" visibilityActive="false"/>
            </coverConfiguration>
			<coverConfiguration name="$l10n_configuration_extension" price="1000">
                <objectChange node="configuration_triangle_lod" visibilityActive="true"/>
                <objectChange node="configuration_cover" visibilityActive="false"/>
                <objectChange node="cover_opened_lod" visibilityActive="false"/>
                <objectChange node="cover_closed_lod" visibilityActive="false"/>
                <objectChange node="colPart07" compoundChildActive="true"/>
                <objectChange node="colPart08" compoundChildActive="true"/>
				<objectChange node="protection" visibilityActive="false"/>
				<objectChange node="fillVolume" visibilityActive="true"/>
                <objectChange node="fillVolume2" visibilityActive="false"/>
            </coverConfiguration>
			<coverConfiguration name="$l10n_configuration_chopping" price="1500">
                <objectChange node="configuration_triangle_lod" visibilityActive="false"/>
                <objectChange node="configuration_cover" visibilityActive="false"/>
                <objectChange node="cover_opened_lod" visibilityActive="false"/>
                <objectChange node="cover_closed_lod" visibilityActive="false"/>
                <objectChange node="colPart07" compoundChildActive="true"/>
                <objectChange node="colPart08" compoundChildActive="true"/>
				<objectChange node="protection" visibilityActive="true"/>
				<objectChange node="fillVolume" visibilityActive="false"/>
                <objectChange node="fillVolume2" visibilityActive="true"/>
            </coverConfiguration>
            <coverConfiguration name="$l10n_configuration_cover" price="2000" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1"/>
                <objectChange node="configuration_triangle_lod" visibilityActive="true"/>
                <objectChange node="configuration_cover" visibilityActive="true"/>
                <objectChange node="cover_opened_lod" visibilityActive="true"/>
                <objectChange node="cover_closed_lod" visibilityActive="true"/>
                <objectChange node="colPart07" compoundChildActive="true"/>
                <objectChange node="colPart08" compoundChildActive="true"/>
				<objectChange node="protection" visibilityActive="false"/>
				<objectChange node="fillVolume" visibilityActive="true"/>
                <objectChange node="fillVolume2" visibilityActive="false"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	
	<pipe>
        <pipeConfigurations>
            <pipeConfiguration>
                <states num="2" unloading="2"/>
                <animation name="unfold_anim" speedScale="1"/>
                <unloadingTriggers>
                    <unloadingTrigger node="trailerTrigger"/>
                </unloadingTriggers>
                <animationNodes>
                    <animationNode node="CanAgro_Pipe1" rotSpeed="500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
                </animationNodes>
            </pipeConfiguration>
        </pipeConfigurations>
    </pipe>
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="19600" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="4.05" endZ="0.39" invert="false" startPercentage="25"/>
						<dashboard valueType="fillLevel" displayType="TEXT" node="DBL_DisplayNode"  textColor="0.01 0.01 0.01 1" textSize="0.375" textMask="000000" font="DIGIT" textAlignment="RIGHT"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.1" maxAllowedHeapAngle="12.5" fillUnitIndex="1"/>
					<volume node="fillVolume2" maxDelta="0.1" maxAllowedHeapAngle="22.5" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoBack" width="1.0" length="4.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5"/>
            </unloadInfo>
			<unloadInfo>
                <node node="dischargeNodePipe" width="1.0" length="0.5"/>
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
	
    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="7"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.65" height="3.33" length="2" lengthOffset="0.4" hasCollision="false"/>
        <agentAttachment jointNode="axisJoint" rotCenterWheelIndices="3 4" width="2.65" height="3.33" length="3.75" lengthOffset="0.75"/>
    </ai>
    <foliageBending>
        <bendingNode wheelIndices="3 4" minZ="-2.6" maxZ="2.5" yOffset="0.55"/>
        <bendingNode node="drawbar" minZ="0.2" maxZ="2.2" minX="-0.3" maxX="0.3" yOffset="-0.1"/>
    </foliageBending>
	
	<designConfigurations title="$l10n_Plattform" isYesNoOption="true">
        <designConfiguration name="$l10n_configuration_valueNo">
			<objectChange node="Plattform" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueYes">
			<objectChange node="Plattform" visibilityActive="true" />
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_beacon" isYesNoOption="true">
        <design2Configuration name="$l10n_configuration_valueNo">
			<objectChange node="LedFlash1" visibilityActive="false" />
			<objectChange node="LedFlash2" visibilityActive="false" />
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_valueYes">
			<objectChange node="LedFlash1" visibilityActive="true" />
			<objectChange node="LedFlash2" visibilityActive="true" />
        </design2Configuration>
    </design2Configurations>
	
	<design3Configurations title="$l10n_Krampe_decal" isYesNoOption="true">
        <design3Configuration name="$l10n_decal">
			<objectChange node="decal_body" visibilityActive="true" />
			<objectChange node="Tafel" visibilityActive="false" />
        </design3Configuration>
        <design3Configuration name="$l10n_table">
			<objectChange node="decal_body" visibilityActive="false" />
			<objectChange node="Tafel" visibilityActive="true" />
        </design3Configuration>
    </design3Configurations>
	
	<design4Configurations title="$l10n_Broom" isYesNoOption="true">
        <design4Configuration name="$l10n_configuration_valueNo">
			<objectChange node="Deko" visibilityActive="false" />
        </design4Configuration>
        <design4Configuration name="$l10n_configuration_valueYes">
			<objectChange node="Deko" visibilityActive="true" />
        </design4Configuration>
    </design4Configurations>
	
	<baseColorConfigurations price="0" >
		<baseColorConfiguration materialTemplateName="KRAMPE_RED1" />
		<baseColorConfiguration materialTemplateName="KRAMPE_BLACK1" />
		<baseColorConfiguration materialTemplateName="KRAMPE_GREEN1" />
		<baseColorConfiguration materialTemplateName="KRAMPE_GREY1" />
		<material materialSlotName="base_color_mat" materialTemplateUseColorOnly="true"/>
	</baseColorConfigurations>
	
	<designColorConfigurations title="$l10n_Rahmen" price="0" >
		<designColorConfiguration materialTemplateName="KRAMPE_GREY1"/>
		<designColorConfiguration materialTemplateName="KRAMPE_BLACK1"/>
		<designColorConfiguration materialTemplateName="KRAMPE_RED1"/>
		<designColorConfiguration materialTemplateName="KRAMPE_GREEN1"/>
		<material materialSlotName="Rahmen_mat" />
	</designColorConfigurations>
	
	<designColor2Configurations title="$l10n_Abdeckung" price="0" >
		<designColor2Configuration materialTemplateName="KRAMPE_WHITE1"/>
		<designColor2Configuration materialTemplateName="KRAMPE_BLACK1"/>
		<designColor2Configuration materialTemplateName="KRAMPE_RED1"/>
		<designColor2Configuration materialTemplateName="KRAMPE_GREEN1"/>
        <designColor2Configuration materialTemplateName="KRAMPE_GREY1"/>
		<material materialSlotName="Plane_mat" materialTemplateUseColorOnly="true"/>
	</designColor2Configurations>
	
	<designColor3Configurations title="$l10n_Plattform" price="0" >
		<designColor3Configuration materialTemplateName="KRAMPE_BLACK1"/>
		<designColor3Configuration materialTemplateName="metalGalvanized"/>
		<designColor3Configuration materialTemplateName="KRAMPE_RED1"/>
		<designColor3Configuration materialTemplateName="KRAMPE_GREEN1"/>
        <designColor3Configuration materialTemplateName="KRAMPE_GREY1"/>
		<material materialSlotName="metalGalvanized_mat" />
	</designColor3Configurations>
	
	<rimColorConfigurations useDefaultColors="true">
        <rimColorConfiguration materialTemplateName="RIM_DEFAULT"/>
    </rimColorConfigurations>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" workMultiplier="3" fieldMultiplier="2" washDuration="1"/>
    <i3dMappings>
        <i3dMapping id="TDK18_main_component1" node="0>"/>
        <i3dMapping id="wheelBackLeft" node="0>0|0|0"/>
        <i3dMapping id="wheelBackRight" node="0>0|0|1"/>
        <i3dMapping id="wheelChock01" node="0>0|0|2"/>
        <i3dMapping id="wheelChock06" node="0>0|0|3"/>
        <i3dMapping id="rearLight31_left" node="0>0|1|0|0"/>
        <i3dMapping id="rearLight31_right" node="0>0|1|0|1"/>
        <i3dMapping id="plateNumberLight01" node="0>0|1|0|2"/>
        <i3dMapping id="sideMarker06Orange" node="0>0|1|0|3"/>
        <i3dMapping id="sideMarker06Orange1" node="0>0|1|0|4"/>
        <i3dMapping id="sideMarker06Orange2" node="0>0|1|0|5"/>
        <i3dMapping id="sideMarker06Orange3" node="0>0|1|0|6"/>
        <i3dMapping id="sideMarker03_right" node="0>0|1|0|7"/>
        <i3dMapping id="sideMarker03_left" node="0>0|1|0|8"/>
		<i3dMapping id="LedFlash1" node="0>0|1|0|9"/>
		<i3dMapping id="LedFlash2" node="0>0|1|0|10"/>
        <i3dMapping id="backLightsHigh1" node="0>0|1|1|0"/>
        <i3dMapping id="licensePlateLight" node="0>0|1|1|1"/>
        <i3dMapping id="licensePlateLightHigh" node="0>0|1|1|1|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>0|1|2|0"/>
        <i3dMapping id="turnLightRightBack" node="0>0|1|2|1"/>
        <i3dMapping id="reverseLightHigh1" node="0>0|1|3|0"/>
        <i3dMapping id="trailerAttacherJoint" node="0>0|2|0"/>
        <i3dMapping id="airDoubleYellowAdapter" node="0>0|2|1"/>
        <i3dMapping id="airDoubleRedAdapter" node="0>0|2|2"/>
        <i3dMapping id="electricAdapter" node="0>0|2|3"/>
        <i3dMapping id="hydraulicInAdapter" node="0>0|2|4"/>
        <i3dMapping id="hydraulicOutAdapter" node="0>0|2|5"/>
        <i3dMapping id="dischargeNodeBack" node="0>0|3|0"/>
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|3|1"/>
        <i3dMapping id="dischargeNodeLeft" node="0>0|3|2"/>
        <i3dMapping id="dischargeNodeRight" node="0>0|3|3"/>
        <i3dMapping id="axis" node="0>0|4|0|0"/>
        <i3dMapping id="drawbar" node="0>0|4|0|0|0|0"/>
        <i3dMapping id="drawbarSpringHolderRef" node="0>0|4|0|0|0|0|0"/>
        <i3dMapping id="electricIn" node="0>0|4|0|0|0|0|1|0"/>
        <i3dMapping id="electricIn_detached" node="0>0|4|0|0|0|0|1|0|0"/>
        <i3dMapping id="electricIn_connector" node="0>0|4|0|0|0|0|1|0|0|0"/>
        <i3dMapping id="hydraulicIn01" node="0>0|4|0|0|0|0|1|1"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|4|0|0|0|0|1|1|0"/>
        <i3dMapping id="hydraulicIn01_connector" node="0>0|4|0|0|0|0|1|1|0|0"/>
        <i3dMapping id="hydraulicOut01" node="0>0|4|0|0|0|0|1|2"/>
        <i3dMapping id="hydraulicOut01_detached" node="0>0|4|0|0|0|0|1|2|0"/>
        <i3dMapping id="hydraulicOut01_connector" node="0>0|4|0|0|0|0|1|2|0|0"/>
        <i3dMapping id="airOut" node="0>0|4|0|0|0|0|1|3"/>
        <i3dMapping id="airOut_detached" node="0>0|4|0|0|0|0|1|3|0"/>
        <i3dMapping id="airOut01_connector" node="0>0|4|0|0|0|0|1|3|0|0"/>
        <i3dMapping id="airIn" node="0>0|4|0|0|0|0|1|4"/>
        <i3dMapping id="airIn_detached" node="0>0|4|0|0|0|0|1|4|0"/>
        <i3dMapping id="airIn01_connector" node="0>0|4|0|0|0|0|1|4|0|0"/>
        <i3dMapping id="drawbarSpringHolder" node="0>0|4|0|0|1"/>
        <i3dMapping id="drawbarSpringHolderPunch" node="0>0|4|0|0|1|0"/>
        <i3dMapping id="drawbarSpring" node="0>0|4|0|0|2|0"/>
        <i3dMapping id="bodyLeft" node="0>0|4|1|0"/>
        <i3dMapping id="bodyRight" node="0>0|4|1|0|0|0"/>
        <i3dMapping id="body" node="0>0|4|1|0|0|0|0|0"/>
        <i3dMapping id="doorLeft" node="0>0|4|1|0|0|0|0|0|0"/>
        <i3dMapping id="doorRight" node="0>0|4|1|0|0|0|0|0|1"/>
        <i3dMapping id="doorBack" node="0>0|4|1|0|0|0|0|0|2"/>
        <i3dMapping id="grainDoor" node="0>0|4|1|0|0|0|0|0|2|0|0"/>
        <i3dMapping id="grainDoorArm02Ref" node="0>0|4|1|0|0|0|0|0|2|0|0|0"/>
        <i3dMapping id="grainDoorArm01RefFrame" node="0>0|4|1|0|0|0|0|0|2|1"/>
        <i3dMapping id="grainDoorArm01" node="0>0|4|1|0|0|0|0|0|2|1|0"/>
        <i3dMapping id="grainDoorArm02" node="0>0|4|1|0|0|0|0|0|2|1|0|0"/>
        <i3dMapping id="configuration_triangle_lod" node="0>0|4|1|0|0|0|0|0|3|0"/>
        <i3dMapping id="configuration_cover" node="0>0|4|1|0|0|0|0|0|3|1"/>
        <i3dMapping id="cover_opened_lod" node="0>0|4|1|0|0|0|0|0|3|1|0"/>
        <i3dMapping id="cover_closed_lod" node="0>0|4|1|0|0|0|0|0|3|1|1"/>
        <i3dMapping id="doorLeftLock" node="0>0|4|1|0|0|0|0|0|4"/>
        <i3dMapping id="doorLeftLockArm02Ref" node="0>0|4|1|0|0|0|0|0|4|0"/>
        <i3dMapping id="doorRightLock" node="0>0|4|1|0|0|0|0|0|5"/>
        <i3dMapping id="doorRightLockArm02Ref" node="0>0|4|1|0|0|0|0|0|5|0"/>
        <i3dMapping id="doorBackLock" node="0>0|4|1|0|0|0|0|0|6"/>
        <i3dMapping id="doorLeftLockArm01" node="0>0|4|1|0|0|0|0|0|7"/>
        <i3dMapping id="doorLeftLockArm02" node="0>0|4|1|0|0|0|0|0|7|0"/>
        <i3dMapping id="doorRightLockArm01" node="0>0|4|1|0|0|0|0|0|8"/>
        <i3dMapping id="doorRightLockArm02" node="0>0|4|1|0|0|0|0|0|8|0"/>
        <i3dMapping id="hydraulic01BodyRef" node="0>0|4|1|0|0|0|0|0|9"/>
        <i3dMapping id="hydraulic02BodyRef" node="0>0|4|1|0|0|0|0|0|10"/>
        <i3dMapping id="whiteRound_04" node="0>0|4|1|0|0|0|0|0|11|0|0"/>
        <i3dMapping id="whiteRound_03" node="0>0|4|1|0|0|0|0|0|11|0|1"/>
        <i3dMapping id="fillVolume" node="0>0|4|1|0|0|0|0|0|12|0"/>
        <i3dMapping id="exactFillRootNode" node="0>0|4|1|0|0|0|0|0|12|1"/>
        <i3dMapping id="fillAutoAimTarget" node="0>0|4|1|0|0|0|0|0|12|2"/>
        <i3dMapping id="unloadInfoRight" node="0>0|4|1|0|0|0|0|0|12|3"/>
        <i3dMapping id="unloadInfoLeft" node="0>0|4|1|0|0|0|0|0|12|4"/>
        <i3dMapping id="unloadInfoBack" node="0>0|4|1|0|0|0|0|0|12|5"/>
        <i3dMapping id="effectNodesBack" node="0>0|4|1|0|0|0|0|0|13|0|0"/>
        <i3dMapping id="effectGrainBack" node="0>0|4|1|0|0|0|0|0|13|0|0|0"/>
        <i3dMapping id="effectSmokeBack" node="0>0|4|1|0|0|0|0|0|13|0|0|1"/>
        <i3dMapping id="particleNodesBack" node="0>0|4|1|0|0|0|0|0|13|0|1"/>
        <i3dMapping id="effectParticleBack" node="0>0|4|1|0|0|0|0|0|13|0|1|0"/>
        <i3dMapping id="effectNodesDoor" node="0>0|4|1|0|0|0|0|0|13|1|0"/>
        <i3dMapping id="effectGrainDoor" node="0>0|4|1|0|0|0|0|0|13|1|0|0"/>
        <i3dMapping id="effectSmokeDoor" node="0>0|4|1|0|0|0|0|0|13|1|0|1"/>
        <i3dMapping id="particleNodesDoor" node="0>0|4|1|0|0|0|0|0|13|1|1"/>
        <i3dMapping id="effectParticleDoor" node="0>0|4|1|0|0|0|0|0|13|1|1|0"/>
        <i3dMapping id="effectNodesLeft" node="0>0|4|1|0|0|0|0|0|13|2|0"/>
        <i3dMapping id="effectGrainLeft" node="0>0|4|1|0|0|0|0|0|13|2|0|0"/>
        <i3dMapping id="effectSmokeLeft" node="0>0|4|1|0|0|0|0|0|13|2|0|1"/>
        <i3dMapping id="particleNodesLeft" node="0>0|4|1|0|0|0|0|0|13|2|1"/>
        <i3dMapping id="effectParticleLeft" node="0>0|4|1|0|0|0|0|0|13|2|1|0"/>
        <i3dMapping id="effectNodesRight" node="0>0|4|1|0|0|0|0|0|13|3|0"/>
        <i3dMapping id="effectGrainRight" node="0>0|4|1|0|0|0|0|0|13|3|0|0"/>
        <i3dMapping id="effectSmokeRight" node="0>0|4|1|0|0|0|0|0|13|3|0|1"/>
        <i3dMapping id="particleNodesRight" node="0>0|4|1|0|0|0|0|0|13|3|1"/>
        <i3dMapping id="effectParticleRight" node="0>0|4|1|0|0|0|0|0|13|3|1|0"/>
        <i3dMapping id="colPart07" node="0>0|4|1|0|0|0|0|0|15|2"/>
        <i3dMapping id="colPart08" node="0>0|4|1|0|0|0|0|0|15|6"/>
        <i3dMapping id="hydraulic01BodyRefFrame" node="0>0|4|2"/>
        <i3dMapping id="hydraulic01Body" node="0>0|4|2|0"/>
        <i3dMapping id="hydraulic01BodyPartRefFrame" node="0>0|4|2|0|0"/>
        <i3dMapping id="hydraulic01BodyPart" node="0>0|4|2|0|0|0"/>
        <i3dMapping id="bodyHydraulic01Punch01" node="0>0|4|2|0|0|0|0"/>
        <i3dMapping id="bodyHydraulic01Punch02" node="0>0|4|2|0|0|0|0|0"/>
        <i3dMapping id="bodyHydraulic01Punch03" node="0>0|4|2|0|0|0|0|0|0"/>
        <i3dMapping id="hydraulic02BodyRefFrame" node="0>0|4|3"/>
        <i3dMapping id="hydraulic02Body" node="0>0|4|3|0"/>
        <i3dMapping id="hydraulic02BodyPartRefFrame" node="0>0|4|3|0|0"/>
        <i3dMapping id="hydraulic02BodyPart" node="0>0|4|3|0|0|0"/>
        <i3dMapping id="bodyHydraulic02Punch01" node="0>0|4|3|0|0|0|0"/>
        <i3dMapping id="bodyHydraulic02Punch02" node="0>0|4|3|0|0|0|0|0"/>
        <i3dMapping id="bodyHydraulic02Punch03" node="0>0|4|3|0|0|0|0|0|0"/>
        <i3dMapping id="licensePlateNodeBack" node="0>0|5|0"/>
        <i3dMapping id="axisJoint" node="0>0|7"/>
        <i3dMapping id="drawbarJoint" node="1>0"/>
        <i3dMapping id="wheelFrontLeft" node="1>1|0"/>
        <i3dMapping id="wheelFrontRight" node="1>1|1"/>
        <i3dMapping id="axisRef" node="1>2"/>
        <i3dMapping id="TDK18_drawbar_component3" node="2>"/>
        <i3dMapping id="attacherJoint" node="2>0"/>
        <i3dMapping id="drawbarRef" node="2>2"/>
		<i3dMapping id="SpringholderLeft" node="0>0|4|1|0|0|0|0|0|16|0"/>
		<i3dMapping id="SpringholderRight" node="0>0|4|1|0|0|0|0|0|16|1"/>
		<i3dMapping id="Plattform" node="0>0|4|1|0|0|0|0|0|3|3"/>
		<i3dMapping id="interactiveTrigger" node="0>0|6|4"/>
		<i3dMapping id="IC_ATTACH" node="0>0|6|5"/>
		<i3dMapping id="IC_Plane" node="0>0|4|1|0|0|0|0|0|3|1|2"/>
		<i3dMapping id="screws_decalsL" node="0>0|4|1|0|0|0|0|0|0|0"/>
		<i3dMapping id="screws_decalsR" node="0>0|4|1|0|0|0|0|0|1|0"/>
		<i3dMapping id="alphaBlending_decals" node="0>0|4|1|0|0|0|0|0|14|1"/>
		<i3dMapping id="decals_hinten" node="0>0|4|1|0|0|0|0|0|2|3"/>
		<i3dMapping id="screws_decalsL2" node="0>0|4|1|0|0|0|0|0|0|3"/>
		<i3dMapping id="screws_decalsR2" node="0>0|4|1|0|0|0|0|0|1|3"/>
		<i3dMapping id="alphaBlending_decals2" node="0>0|4|1|0|0|0|0|0|14|2"/>
		<i3dMapping id="fillVolume2" node="0>0|4|1|0|0|0|0|0|12|6"/>
		<i3dMapping id="protection" node="0>0|4|1|0|0|0|0|0|3|4"/>
		<i3dMapping id="IC_DISCHARGE1" node="0>0|4|1|0|0|0|0|0|7|1"/>
		<i3dMapping id="IC_DISCHARGE2" node="0>0|4|1|0|0|0|0|0|8|1"/>
		<i3dMapping id="IC_DISCHARGE3" node="0>0|4|1|0|0|0|0|0|2|1|0|1"/>
		<i3dMapping id="decal_body" node="0>0|4|1|0|0|0|0|0|14|2"/>
		<i3dMapping id="Tafel" node="0>0|4|1|0|0|0|0|0|14|4"/>
		<i3dMapping id="CanAgro_frame_kroeger" node="0>0|4|1|0|0|0|0|0|17"/>
		<i3dMapping id="CanAgro_pipe" node="0>0|4|1|0|0|0|0|0|17|0"/>
		<i3dMapping id="CanAgro_Pipe1" node="0>0|4|1|0|0|0|0|0|17|0|0"/>
		<i3dMapping id="CanAgro_auger" node="0>0|4|1|0|0|0|0|0|17|0|0|0"/>
		<i3dMapping id="Decals1" node="0>0|4|1|0|0|0|0|0|17|0|0|1"/>
		<i3dMapping id="trailerTrigger" node="0>0|4|1|0|0|0|0|0|17|0|0|2"/>
		<i3dMapping id="pipe_end" node="0>0|4|1|0|0|0|0|0|17|0|0|3"/>
		<i3dMapping id="dischargeNodePipe" node="0>0|4|1|0|0|0|0|0|17|0|0|3|0"/>
		<i3dMapping id="effect" node="0>0|4|1|0|0|0|0|0|17|0|0|3|1"/>
		<i3dMapping id="pipeEffect" node="0>0|4|1|0|0|0|0|0|17|0|0|3|1|1"/>
		<i3dMapping id="smokeEffectSchnecke" node="0>0|4|1|0|0|0|0|0|17|0|0|4"/>
		<i3dMapping id="CanAgro_colli_1" node="0>0|4|1|0|0|0|0|0|17|0|0|5"/>
		<i3dMapping id="CanAgro_auger2" node="0>0|4|1|0|0|0|0|0|17|0|1"/>
		<i3dMapping id="CanAgro_auger1" node="0>0|4|1|0|0|0|0|0|17|0|2"/>
		<i3dMapping id="hydraulic" node="0>0|4|1|0|0|0|0|0|17|0|3"/>
		<i3dMapping id="hydraulic_in" node="0>0|4|1|0|0|0|0|0|17|0|3|0"/>
		<i3dMapping id="hydraulic_out" node="0>0|4|1|0|0|0|0|0|17|0|3|1"/>
		<i3dMapping id="Decals" node="0>0|4|1|0|0|0|0|0|17|0|4"/>
		<i3dMapping id="rope_final_end" node="0>0|4|1|0|0|0|0|0|17|0|5"/>
		<i3dMapping id="rope_final_end_holder" node="0>0|4|1|0|0|0|0|0|17|0|5|0"/>
		<i3dMapping id="rope_ref" node="0>0|4|1|0|0|0|0|0|17|0|5|1"/>
		<i3dMapping id="CanAgro_colli" node="0>0|4|1|0|0|0|0|0|17|0|6"/>
		<i3dMapping id="CanAgro_crank" node="0>0|4|1|0|0|0|0|0|17|1"/>
		<i3dMapping id="IC_schneke" node="0>0|4|1|0|0|0|0|0|17|1|0"/>
		<i3dMapping id="safety" node="0>0|4|1|0|0|0|0|0|17|2"/>
		<i3dMapping id="rope_final" node="0>0|4|1|0|0|0|0|0|17|3"/>
		<i3dMapping id="rope" node="0>0|4|1|0|0|0|0|0|17|3|0"/>
		<i3dMapping id="rope_final_scale" node="0>0|4|1|0|0|0|0|0|17|3|0|0"/>
		<i3dMapping id="strom_in" node="0>0|4|1|0|0|0|0|0|17|0|3|2"/>
		<i3dMapping id="strom_out" node="0>0|4|1|0|0|0|0|0|17|4|6"/>
		<i3dMapping id="strom_out2" node="0>0|4|1|0|0|0|0|0|17|4|7"/>
		<i3dMapping id="DBL_DisplayNode" node="0>0|4|1|0|0|0|0|0|17|5|1"/>
		<i3dMapping id="IC_DISCHARGE" node="0>0|4|1|0|0|0|0|0|17|6"/>
		<i3dMapping id="IC_schneke1" node="0>0|4|1|0|0|0|0|0|17|7"/>
		<i3dMapping id="electric" node="0>0|2|6"/>
		<i3dMapping id="electric2" node="0>0|2|9"/>
		<i3dMapping id="strom_in2" node="0>0|2|6|0"/>
		<i3dMapping id="hydraulic01" node="0>0|2|7"/>
		<i3dMapping id="detachedCab01" node="0>0|2|7|0"/>
		<i3dMapping id="attachedCab01" node="0>0|2|7|1"/>
		<i3dMapping id="hydraulicInAdapter02" node="0>0|2|7|2"/>
		<i3dMapping id="hydraulic02" node="0>0|2|8"/>
		<i3dMapping id="detachedCab02" node="0>0|2|8|0"/>
		<i3dMapping id="attachedCab02" node="0>0|2|8|1"/>
		<i3dMapping id="hydraulicOutAdapter02" node="0>0|2|8|2"/>
		<i3dMapping id="IC_DISCHARGE4" node="0>0|4|1|0|0|0|0|0|14|5"/>
		<i3dMapping id="IC_DISCHARGE5" node="0>0|4|1|0|0|0|0|0|14|6"/>
		<i3dMapping id="IC_DISCHARGE02" node="0>0|4|1|0|0|0|0|0|17|8"/>
		<i3dMapping id="IC_Plane2" node="0>0|4|1|0|0|0|0|0|3|1|3"/>
		<i3dMapping id="Deko" node="0>0|4|1|0|0|0|0|0|18"/>
    </i3dMappings>
</vehicle>