<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="WoodenShed1.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="5" filename="textures/Wiata_mMask.dds"/>
    <File fileId="17" filename="textures/eternit_specular.dds"/>
    <File fileId="15" filename="textures/eterniten.dds"/>
    <File fileId="18" filename="textures/eterniten_height.dds"/>
    <File fileId="16" filename="textures/eterniten_normal.dds"/>
    <File fileId="1" filename="textures/wood2Oak1_diffuse.dds"/>
    <File fileId="10" filename="textures/wood2Oak_height.dds"/>
    <File fileId="11" filename="$data/maps/mapEU/textures/damagedPlaster_diffuse.dds"/>
    <File fileId="14" filename="$data/maps/mapEU/textures/damagedPlaster_height.dds"/>
    <File fileId="12" filename="$data/maps/mapEU/textures/damagedPlaster_normal.dds"/>
    <File fileId="13" filename="$data/maps/mapEU/textures/damagedPlaster_specular.dds"/>
    <File fileId="19" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="20" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="21" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="2" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_normal.dds"/>
    <File fileId="3" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_specular.dds"/>
  </Files>


  <Materials>
    <Material name="coli" materialId="5" diffuseColor="1 1 1 1">
    </Material>
    <Material name="Drewno" materialId="6" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.5"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="10"/>
    </Material>
    <Material name="DrewnoW2" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.5"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="10"/>
      <CustomParameter name="snowScale" value="0"/>
      <CustomParameter name="wetnessScale" value="0"/>
    </Material>
    <Material name="Eterniten" materialId="8" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="15"/>
      <Normalmap fileId="16" bumpDepth="0.4"/>
      <Glossmap fileId="17"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="18"/>
    </Material>
    <Material name="MetalRdza" materialId="9" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="14"/>
    </Material>
    <Material name="Snieg" materialId="10" customShaderId="21">
      <Texture fileId="19"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="WoodenShed1.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Wiata" rotation="0 -90 0" clipDistance="600" nodeId="16">
      <TransformGroup name="visuals" nodeId="17">
        <Shape name="LOD0" rotation="-0 90 0" shapeId="1" clipDistance="250" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="7"/>
        <Shape name="LOD1" rotation="-0 90 0" shapeId="2" clipDistance="600" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="9,8,7,6">
          <TransformGroup name="winter" nodeId="20">
            <Shape name="Snow" translation="-0.724687 4.04551 -0.00282158" shapeId="3" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="10"/>
          </TransformGroup>
        </Shape>
        <Shape name="coli" rotation="-0 90 0" shapeId="4" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="22" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
      </TransformGroup>
      <TransformGroup name="clearAreas" nodeId="23">
        <TransformGroup name="clearArea01Start" translation="4 0 -3" nodeId="24">
          <TransformGroup name="clearArea01Width" translation="-8 0 0" nodeId="25"/>
          <TransformGroup name="clearArea01Height" translation="0 0 8" nodeId="26"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="27">
        <TransformGroup name="tipOcclusionUpdateArea1Start" translation="4.213 0 -3.39273" nodeId="28">
          <TransformGroup name="tipOcclusionUpdateArea1End" translation="-8.13344 0 8.59774" nodeId="29"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" nodeId="30">
        <TransformGroup name="indoorAreaStart" translation="4.213 0 -3.39273" nodeId="31">
          <TransformGroup name="indoorAreaWidth" translation="-8.08782 0 0" nodeId="32"/>
          <TransformGroup name="indoorAreaHeight" translation="0 0 8.463" nodeId="33"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="leveling" nodeId="34">
        <TransformGroup name="levelingArea01Start" translation="4.213 0 -3.39273" nodeId="35">
          <TransformGroup name="levelingArea01Width" translation="-8.08969 0 0" nodeId="36"/>
          <TransformGroup name="levelingArea01Height" translation="0 0 8.463" nodeId="37"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="38">
        <TransformGroup name="testArea1Start" translation="-5 0 -4" nodeId="39">
          <TransformGroup name="testArea1End" translation="10 5 10" nodeId="40"/>
        </TransformGroup>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
