<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="weighingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_weighingStationSmall</name>
        <functions>
            <function>$l10n_function_weighingstation</function>
        </functions>
        <image>store_Weighing_Station.png</image>
        <price>20000</price>
        <dailyUpkeep>40</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>silos</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>tools</tab>
        </brush>
        <vertexBufferMemoryUsage>147200</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>42752</indexBufferMemoryUsage>
        <textureMemoryUsage>8257536</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraYRot="-120" />
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>Weighing_Station.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testAreaEnd01" />
            <testArea startNode="testAreaStart02" endNode="testAreaEnd02" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
        <clearArea startNode="clearAreaStart02" widthNode="clearAreaWidth02" heightNode="clearAreaHeight03"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="gravel"/>
            <levelArea startNode="levelAreaStart02" widthNode="levelAreaWidth02" heightNode="levelAreaHeight02" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

   <lights>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_01" groupIndex="1" />
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_02" groupIndex="1" />
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_03" groupIndex="1" />

        <realLights>
            <low>
                <light node="realLightsLow01" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh01" groupIndex="1"/>

            </high>
        </realLights>

        <group weatherRequiredFlags="NIGHT"/>
    </lights>


    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
        <splines>
            <spline node="aiSpline" />
        </splines>
    </ai>

    <weighingStation triggerNode="weighingTrigger">
        <display node="displayNode1" font="DIGIT" mask="00000000.0" alignment="RIGHT" size="0.13" emissiveScale="1" color="0.6 0 0" hiddenColor="0.05 0.05 0.05"/>
    </weighingStation>

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="clearAreaStart02" node="0>0|1" />
        <i3dMapping id="clearAreaWidth02" node="0>0|1|0" />
        <i3dMapping id="clearAreaHeight03" node="0>0|1|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="levelAreaStart02" node="0>1|1" />
        <i3dMapping id="levelAreaWidth02" node="0>1|1|0" />
        <i3dMapping id="levelAreaHeight02" node="0>1|1|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="testAreaStart02" node="0>3|1" />
        <i3dMapping id="testAreaEnd02" node="0>3|1|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="weighingTrigger" node="0>6|0" />
        <i3dMapping id="displayNode1" node="0>6|1" />
        <i3dMapping id="aiSpline" node="0>7|0" />
		<i3dMapping id="industrialLight04_01" node="0>5|1|0" />
        <i3dMapping id="industrialLight04_02" node="0>5|1|1" />
        <i3dMapping id="industrialLight04_03" node="0>5|1|2" />
		<i3dMapping id="realLightsLow01" node="0>5|0|0" />
        <i3dMapping id="realLightsHigh01" node="0>5|0|1" />
    </i3dMappings>
</placeable>
