<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>GHR 60TB</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_60tb.png</image>
        <price>27500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GAHER</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>60tb.i3d</filename>
        <size width="3" length="8" height="3.25" lengthOffset="0.65"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="20000">
            <component centerOfMass="0 0.65 0.4" solverIterationCount="10" mass="4830"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER">
            <tireCombination brand="BKT" names="fl630"/>
            <tireCombination brand="VREDESTEIN" names="flotationTrac"/>
            <tireCombination brand="TRELLEBORG" names="TwinRadial"/>
            <tireCombination brand="MICHELIN" names="cargoXBib"/>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="560_60R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="wheelFrontLeft"  forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="70" damper="50" yOffset="0.02"/>
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="wheelFrontRight" forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="70" damper="50" yOffset="0.02"/>
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="wheelBackLeftRepr"  driveNode="wheelBackLeft"  forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="70" damper="50" yOffset="0.02"/>
                        <steeringAxle scale="-0.7" rotMin="-8" rotMax="8"/>
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="wheelBackRightRepr" driveNode="wheelBackRight" forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="70" damper="50" yOffset="0.02"/>
                        <steeringAxle scale="-0.7" rotMin="-8" rotMax="8"/>
                        <steering node="steeringBarBack" nodeMinTransX="0.23" nodeMaxTransX="-0.23"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubMaterial useBaseColor="true"/>

        <hubs>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.38 0.38" offset="0.01"/>
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.38 0.38" offset="0.01"/>
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.38 0.38" offset="0.01"/>
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.38 0.38" offset="0.01"/>
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.5" />
        </inputAttacherJoints>
        <brakeForce force="0.6" maxForce="1.8" maxForceMass="20000"/>
        <steeringAxleAngleScale startSpeed="0" endSpeed="90" backwards="false"/>
        <support animationName="moveSupport" delayedOnAttach="false" detachAfterAnimation="false"/>

        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="2" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.05" modifiedValue="0.35"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.03" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.05" modifiedValue="0.35"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.75" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.75" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.5" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.5" diameter="0.02" straighteningFactor="1.5">
           <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="rearLightft270_left"		filename="lights/rearLightft270_left.xml" />
        <sharedLight linkNode="rearLightft270_right"  	filename="lights/rearLightft270_right.xml" />
        <sharedLight linkNode="sideMarker01_left" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker01_right" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker02_left" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker02_right" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker03_left" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker03_right" 		filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml"/>
        <sharedLight linkNode="sideMarker04_left" 		filename="$data/shared/assets/lights/lizard/sideMarker04_left.xml" />
        <sharedLight linkNode="sideMarker04_right" 		filename="$data/shared/assets/lights/lizard/sideMarker04_right.xml" />
        <sharedLight linkNode="plateNumberLight05_01" 	filename="$data/shared/assets/lights/lizard/plateNumberLight05.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh2" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>

        <beaconLights>
            <beaconLight node="beaconLight09" filename="$data/shared/assets/beaconLights/lizard/beaconLight09.xml" mountType="POLE" variationName="BLINK"/>
        </beaconLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack"  position="BACK" preferedType="SQUARISH" placementArea="0.08 0.15 0.1 0.15">
            <objectChange node="licensePlateLights" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="plateNumberLight05_01" visibilityActive="true" visibilityInactive="false"/>
		</licensePlate>
    </licensePlates>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0|0" linkNode="hydraulicIn01_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="0|0" linkNode="hydraulicOut01_detached_connector" 	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detached_connector" 	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_detached_connector" 	filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <animations>
        <animation name="tipAnimationBack">
            <part node="body_vis"    startTime="1.0" endTime="20.0" startRot="0 0 0" endRot="-44 0 0"/>

            <sound template="thudVar2"      startTime="1.01"  direction="1"  volumeScale="2.0" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="1.01"  direction="1"  volumeScale="0.8" pitchScale="0.4"/>
            <sound template="thudVar2"      startTime="19.99" direction="1"  volumeScale="3.5" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="19.99" direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="19.99" direction="1"  volumeScale="0.6" pitchScale="1"/>
            <sound template="thudVar2"      startTime="19.9"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="19.99" direction="-1" volumeScale="0.8" pitchScale="0.3"/>
            <sound template="cylinderPunch" startTime="1.05"  direction="-1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="1.05"  direction="-1" volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalClose"    startTime="1.05"  direction="-1" volumeScale="1.4" pitchScale="0.5"/>
        </animation>
		
        <animation name="tipAnimationBackDoor">
            <part node="doorLeftLockerHandle"		startTime="0.0" endTime="0.3"	startRot="0 0 0" 	endRot="0 10 0"/>
            <part node="doorLeftLockerBlock"		startTime="0.0" endTime="0.3"	startRot="0 0 0" 	endRot="0 -15 0"/>
            <part node="doorRightLockerHandle"		startTime="0.5" endTime="0.8"	startRot="0 0 0" 	endRot="0 -10 0"/>
            <part node="doorRightLockerBlock"		startTime="0.5" endTime="0.8"	startRot="0 0 0" 	endRot="0 15 0"/>
            <part node="doorLockerBlock01" 			startTime="1.0" endTime="1.8"   startRot="0 0 0" 	endRot="-10 0 0"/>
            <part node="doorLockerBlock02" 			startTime="1.8" endTime="2.6"   startRot="0 0 0" 	endRot="-10 0 0"/>
            <part node="doorLockerBlock03" 			startTime="2.6" endTime="3.4"   startRot="0 0 0" 	endRot="-10 0 0"/>
            <part node="doorBack"     				startTime="3.0" endTime="10.0"  startRot="0 0 0"	endRot="80 0 0"/>

            <sound template="metalOpen"             startTime="0"      direction="1"  volumeScale="2"   pitchScale="0.8"/>
            <sound template="hingeMedium"           startTime="0.2"    direction="1"  volumeScale="0.7" pitchScale="1.2"/>
            <sound template="metalOpen"             startTime="0.5"    direction="1"  volumeScale="2"   pitchScale="0.8"/>
            <sound template="hingeMedium"           startTime="0.7"    direction="1"  volumeScale="0.7" pitchScale="1.2"/>
            <sound template="clackVar2"             startTime="1.3"    direction="0"  volumeScale="0.7" pitchScale="1.7" linkNode="doorBack"/>
            <sound template="thudVar2"              startTime="3.0"    direction="1"  volumeScale="4"   pitchScale="0.5" linkNode="doorBack"/>
            <sound template="clackVar6"             startTime="9.99"  direction="1"  volumeScale="0.6" pitchScale="0.6" linkNode="doorBack"/>
            <sound template="cylinderPunch"         startTime="9.99"  direction="1"  volumeScale="0.3" pitchScale="0.7" linkNode="doorBack"/>
            <sound template="thudVar2"              startTime="9.99"  direction="1"  volumeScale="3.5" pitchScale="1"   linkNode="doorBack"/>
            <sound template="sheetImp02"            startTime="9.99"  direction="1"  volumeScale="2.5" pitchScale="0.7" linkNode="doorBack"/>
            <sound template="metalOpen"             startTime="9.9"   direction="1"  volumeScale="1"   pitchScale="0.6" linkNode="doorBack"/>
            <sound template="clackVar6"             startTime="3.0"    direction="-1" volumeScale="1.6" pitchScale="0.6" linkNode="doorBack"/>
            <sound template="metalClose"            startTime="3.0"    direction="-1" volumeScale="2.0" pitchScale="1.1" linkNode="doorBack"/>
            <sound template="cylinderPunch"         startTime="3.0"    direction="-1" volumeScale="0.6" pitchScale="1.1" linkNode="doorBack"/>
            <sound template="trailerCloseImpact_01" startTime="3.0"    direction="-1" volumeScale="0.4" pitchScale="0.9" linkNode="doorBack"/>
        </animation>
		
        <animation name="tipAnimationDoorGrain">
            <part node="body_vis"    startTime="1.0" endTime="9.0" startRot="0 0 0" endRot="-25 0 0"/>

            <sound template="thudVar2"      startTime="1.01"  direction="1"  volumeScale="2.0" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="1.01"  direction="1"  volumeScale="0.8" pitchScale="0.4"/>
            <sound template="thudVar2"      startTime="8.99"  direction="1"  volumeScale="3.5" pitchScale="0.8"/>
            <sound template="clackVar6"     startTime="8.99"  direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="8.99"  direction="1"  volumeScale="0.6" pitchScale="1"/>
            <sound template="thudVar2"      startTime="8.9"   direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="8.99"  direction="-1" volumeScale="0.8" pitchScale="0.3"/>
            <sound template="cylinderPunch" startTime="1.05"  direction="-1" volumeScale="0.9" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="1.05"  direction="-1" volumeScale="0.8" pitchScale="0.6"/>
            <sound template="metalClose"    startTime="1.05"  direction="-1" volumeScale="1.4" pitchScale="0.5"/>
        </animation>

        <animation name="tipAnimationDoorGrainDoor">
            <part node="grainDoor"     startTime="0.5" endTime="1.0" startTrans="0 0 0" endTrans="0 0.25 0"/>

            <sound template="latchSmall"    startTime="0.99" direction="-1" volumeScale="0.2" pitchScale="0.7" linkNode="grainDoor"/>
            <sound template="slideClose"    startTime="0.99" direction="-1" volumeScale="2"   pitchScale="2"   linkNode="grainDoor"/>
            <sound template="metalClose"    startTime="0.9"  direction="1"  volumeScale="0.8" pitchScale="2"   linkNode="grainDoor"/>
            <sound template="clackVar6"     startTime="0.9"  direction="1"  volumeScale="1.1" pitchScale="0.8" linkNode="grainDoor"/>
            <sound template="cylinderPunch" startTime="0.5"  direction="-1" volumeScale="0.3" pitchScale="3"   linkNode="grainDoor"/>
            <sound template="metalClose"    startTime="0.5"  direction="-1" volumeScale="0.8" pitchScale="1.8" linkNode="grainDoor"/>
            <sound template="clackVar6"     startTime="0.5"  direction="-1" volumeScale="0.8" pitchScale="1"   linkNode="grainDoor"/>
        </animation>
        
        <animation name="moveSupport">
            <part node="supportArm" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="-55 0 0"/>
            <part node="supportChock" startTime="0.0" endTime="0.5" startRot="6 0 0" endRot="55 0 0"/>

            <sound template="hydraulicOpen03" startTime="0.01" endTime="0.49" volumeScale="1"   pitchScale="1.3" fadeIn="0.1" fadeOut="0.1" linkNode="supportArm"/>
            <sound template="hingeImp"        startTime="0.1"  direction="-1" volumeScale="0.5" pitchScale="1"   linkNode="supportArm"/>
            <sound template="vibratingImp"    startTime="0.01" direction="-1" volumeScale="1"   pitchScale="1"   linkNode="supportArm"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="body_vis" playSound="true" >
                <dependentPart node="bodyHydraulic" />
            </movingTool>
            <movingTool node="doorBack">
                <dependentPart node="doorBackHydraulic" />
            </movingTool>
            <movingTool node="supportArm" playSound="true">
                <dependentPart node="supportArmHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
			<movingPart node="bodyHydraulic" referencePoint="bodyHydraulicRef" referenceFrame="bodyHydraulicPunch01" lockAxis="1">
                <translatingPart node="bodyHydraulicPunch01" />
                <translatingPart node="bodyHydraulicPunch02" />
                <translatingPart node="bodyHydraulicPunch03" />
                <translatingPart node="bodyHydraulicPunch04" />
            </movingPart>
            <movingPart node="doorBackHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="doorBackHydraulicPunch" >
                <translatingPart node="doorBackHydraulicPunch" />
            </movingPart>
            <movingPart node="supportArmHydraulic" referencePoint="supportChock" referenceFrame="supportChock">
                <translatingPart node="supportArmHydraulicPunch" />
            </movingPart>
			
            <movingPart node="steeringBarBackLeft" referencePoint="steeringBarBackLeftRef" referenceFrame="steeringBarBackLeftRef" isActiveDirty="true" maxUpdateDistance="25"/>
            <movingPart node="steeringBarBackRight" referencePoint="steeringBarBackRightRef" referenceFrame="steeringBarBackRightRef" isActiveDirty="true" maxUpdateDistance="25"/>
            <movingPart node="wheelHydraulicBack" referencePoint="wheelHydraulicBackRef" referenceFrame="steeringBarBackRightExp" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="wheelHydraulicBackPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicOpen02" pitchScale="1.1" volumeScale="0.5" linkNode="doorBackHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="doorBackHydraulic"/>
            <actionSound template="hydraulicOpen02" pitchScale="0.5" volumeScale="0.9" linkNode="bodyHydraulic" actionNames="TRANSLATING_POS" nodes="bodyHydraulic">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="hydraulicOpen02" pitchScale="0.4" volumeScale="0.5" linkNode="bodyHydraulic" actionNames="TRANSLATING_NEG" nodes="bodyHydraulic"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch01"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch04"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="21000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTargetNode" startZ="5.78" endZ="-0.22" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.12" maxAllowedHeapAngle="25" fillUnitIndex="1" retessellateTop="true"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo02" width="1.5" length="1.0" minHeight="0" priority="2"/>
                <node node="unloadInfo01" width="1.5" length="1.0" priority="1"/>
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode fillVolumeIndex="1">
                <refNode node="heightNode01"/>
                <refNode node="heightNode02"/>
                <node node="effectNodesBack" baseScale="1 1 1" transAxis="0 1 0" heightOffset="-0.5" orientateToWorldY="true"/>
                <node node="emitterShapeBack" baseScale="1 0.5 1" scaleAxis="0 1.2 0"/>
                <node node="grainEffectGrainDoor" baseScale="1 1 1" transAxis="0 0 0" orientateToWorldY="true"/>
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" closeSpeedScale="1.0" startTipTime="0.35"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2">
                        <animation name="tipAnimationDoorGrain" speedScale="1.0"/>
                        <doorAnimation name="tipAnimationDoorGrainDoor" speedScale="1.0" closeSpeedScale="1.0" startTipTime="0.4"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="650" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true" >
            <info width="2.3" length="0.5" zOffset="-1"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShapeBack" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainEffectBack" materialType="unloading" fadeTime="0.8" extraDistanceNode="dischargeNodeBack" extraDistance="0.25"/>
                </effectNode>
                <effectNode effectNode="smokeEffectBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeGrainDoor" emptySpeed="315" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="0.5" length="0.5" zOffset="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShapeGrainDoor" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainEffectGrainDoor" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="smokeEffectGrainDoor" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <designConfigurations title="$l10n_configuration_ladder">
        <designConfiguration name="$l10n_configuration_valueNo">
            <objectChange node="frontLadder" visibilityActive="false"/>
            <objectChange node="frontPlatform" visibilityActive="true"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueYes">
            <objectChange node="frontLadder" visibilityActive="true"/>
            <objectChange node="frontPlatform" visibilityActive="false"/>
        </designConfiguration>
    </designConfigurations>
	
    <design2Configurations title="$l10n_configuration_beacon">
        <design2Configuration name="$l10n_configuration_valueNo" price="0">
            <objectChange node="beaconLight09" visibilityActive="false" />
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_valueYes" price="100">
            <objectChange node="beaconLight09" visibilityActive="true" />
        </design2Configuration>
    </design2Configurations>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="6"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-3.085" maxZ="3.05" yOffset="1.37" />
        <bendingNode minX="-0.07" maxX="0.07" minZ="4.21" maxZ="3.07" yOffset="0.665" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="60tb_main_component1" node="0>" />
        <i3dMapping id="60tb_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1" />
        <i3dMapping id="supportChock" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0|0" />
        <i3dMapping id="hydraulicIn01_detached_connector"  node="0>0|0|2|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicOut01_detached_connector" node="0>0|0|2|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicIn02_detached_connector"  node="0>0|0|2|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|3|0" />
        <i3dMapping id="hydraulicOut02_detached_connector" node="0>0|0|2|3|0|0" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|4|0" />
        <i3dMapping id="hydraulicIn03_detached_connector"  node="0>0|0|2|4|0|0" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|2|5|0" />
        <i3dMapping id="hydraulicOut03_detached_connector" node="0>0|0|2|5|0|0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|1" />
        <i3dMapping id="wheelBackLeftRepr" node="0>0|1|2" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|2|0" />
        <i3dMapping id="steeringBarBackLeft" node="0>0|1|2|1" />
        <i3dMapping id="wheelBackRightRepr" node="0>0|1|3" />
        <i3dMapping id="wheelBackRight" node="0>0|1|3|0" />
        <i3dMapping id="steeringBarBackRight" node="0>0|1|3|1" />
        <i3dMapping id="steeringBarBackRightExp" node="0>0|1|3|1|0" />
        <i3dMapping id="wheelHydraulicBackRef" node="0>0|1|3|1|0|0" />
        <i3dMapping id="wheelHydraulicBack" node="0>0|1|4" />
        <i3dMapping id="wheelHydraulicBackPunch" node="0>0|1|4|0" />
        <i3dMapping id="rearLightft270_left" node="0>0|2|0|0" />
        <i3dMapping id="rearLightft270_right" node="0>0|2|0|1" />
        <i3dMapping id="plateNumberLight05_01" node="0>0|2|0|2" />
        <i3dMapping id="sideMarker04_left" node="0>0|2|0|3" />
        <i3dMapping id="sideMarker04_right" node="0>0|2|0|4" />
        <i3dMapping id="beaconLight09" node="0>0|2|0|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
        <i3dMapping id="backLightsHigh2" node="0>0|2|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
        <i3dMapping id="reverseLightHigh1" node="0>0|2|3|0" />
        <i3dMapping id="licensePlateLights" node="0>0|2|4" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|4|0" />
        <i3dMapping id="body_vis" node="0>0|3|0" />
        <i3dMapping id="doorBack" node="0>0|3|0|0" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|3|0|0|0" />
        <i3dMapping id="grainDoor" node="0>0|3|0|0|1" />
        <i3dMapping id="backDoor_decals" node="0>0|3|0|0|2" />
        <i3dMapping id="doorBackHydraulic" node="0>0|3|0|1" />
        <i3dMapping id="doorBackHydraulicPunch" node="0>0|3|0|1|0" />
        <i3dMapping id="bodyHydraulicRef" node="0>0|3|0|2" />
        <i3dMapping id="sideMarker01_left" node="0>0|3|0|3|0" />
        <i3dMapping id="sideMarker01_right" node="0>0|3|0|3|1" />
        <i3dMapping id="sideMarker02_left" node="0>0|3|0|3|2" />
        <i3dMapping id="sideMarker02_right" node="0>0|3|0|3|3" />
        <i3dMapping id="sideMarker03_left" node="0>0|3|0|3|4" />
        <i3dMapping id="sideMarker03_right" node="0>0|3|0|3|5" />
        <i3dMapping id="doorLeftLockerHandle" node="0>0|3|0|4|0" />
        <i3dMapping id="doorLeftLockerBlock" node="0>0|3|0|4|0|0" />
        <i3dMapping id="doorRightLockerHandle" node="0>0|3|0|4|1" />
        <i3dMapping id="doorRightLockerBlock" node="0>0|3|0|4|1|0" />
        <i3dMapping id="doorLockerBlock01" node="0>0|3|0|4|2" />
        <i3dMapping id="doorLockerBlock02" node="0>0|3|0|4|3" />
        <i3dMapping id="doorLockerBlock03" node="0>0|3|0|4|4" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|0|5|0" />
        <i3dMapping id="fillVolume" node="0>0|3|0|5|1" />
        <i3dMapping id="fillAutoAimTargetNode" node="0>0|3|0|5|2" />
        <i3dMapping id="unloadInfo01" node="0>0|3|0|5|3" />
        <i3dMapping id="unloadInfo02" node="0>0|3|0|5|4" />
        <i3dMapping id="heightNode01" node="0>0|3|0|5|5" />
        <i3dMapping id="heightNode02" node="0>0|3|0|5|6" />
        <i3dMapping id="effects" node="0>0|3|0|6" />
        <i3dMapping id="effectNodesBack" node="0>0|3|0|6|0" />
        <i3dMapping id="grainEffectBack" node="0>0|3|0|6|0|0" />
        <i3dMapping id="emitterShapeBack" node="0>0|3|0|6|0|1" />
        <i3dMapping id="smokeEffectBack" node="0>0|3|0|6|0|2" />
        <i3dMapping id="effectNodesBackGrainDoor" node="0>0|3|0|6|1" />
        <i3dMapping id="grainEffectGrainDoor" node="0>0|3|0|6|1|0" />
        <i3dMapping id="emitterShapeGrainDoor" node="0>0|3|0|6|1|1" />
        <i3dMapping id="smokeEffectGrainDoor" node="0>0|3|0|6|1|2" />
        <i3dMapping id="frontLadder" node="0>0|3|0|7|0" />
        <i3dMapping id="frontPlatform" node="0>0|3|0|7|1" />
        <i3dMapping id="bodyHydraulic" node="0>0|3|1" />
        <i3dMapping id="bodyHydraulicPunch01" node="0>0|3|1|0" />
        <i3dMapping id="bodyHydraulicPunch02" node="0>0|3|1|0|0" />
        <i3dMapping id="bodyHydraulicPunch03" node="0>0|3|1|0|0|0" />
        <i3dMapping id="bodyHydraulicPunch04" node="0>0|3|1|0|0|0|0" />
        <i3dMapping id="supportArmHydraulic" node="0>0|3|2" />
        <i3dMapping id="supportArmHydraulicPunch" node="0>0|3|2|0" />
        <i3dMapping id="steeringBarBack" node="0>0|3|3" />
        <i3dMapping id="steeringBarBackLeftRef" node="0>0|3|3|0" />
        <i3dMapping id="steeringBarBackRightRef" node="0>0|3|3|1" />
        <i3dMapping id="licensePlateBack" node="0>0|4" />
        <i3dMapping id="dischargeNode" node="0>0|6" />
        <i3dMapping id="dischargeNodeBack" node="0>0|6|0" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|6|1" />
    </i3dMappings>
</vehicle>
