<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="palletFork.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.png"/>
    <File fileId="13" filename="$data/vehicles/paladin/palletFork/palletForkTransparent_diffuse.png"/>
    <File fileId="14" filename="$data/vehicles/paladin/palletFork/palletForkTransparent_normal.png"/>
    <File fileId="15" filename="$data/vehicles/paladin/palletFork/palletForkTransparent_vmask.png"/>
    <File fileId="3" filename="$data/vehicles/paladin/palletFork/palletFork_normal.png"/>
    <File fileId="4" filename="$data/vehicles/paladin/palletFork/palletFork_vmask.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="palletFork_base_color_mat" materialId="6" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.0685 0.0782 0.0908"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="palletForkTransparent_alpha_color_mat" materialId="7" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.0685 0.0782 0.0908"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="palletFork.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="paladinPalletFork_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5">
      <Shape name="paladinPalletFork_vis" shapeId="2" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" skinBindNodeIds="21" materialIds="6">
        <TransformGroup name="attacherJoint" translation="0 0.476317 -0.430597" rotation="90 -90 -90" nodeId="22"/>
        <TransformGroup name="jointNode" translation="0 0.065859 0.316751" nodeId="23"/>
        <TransformGroup name="movingParts" nodeId="24">
          <TransformGroup name="forkLeftRot" translation="0.2786 0.533196 -0.358533" nodeId="25">
            <Shape name="forkLeft" shapeId="3" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="6">
              <Shape name="tineCollision01" shapeId="4" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="27" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
              <Shape name="tensionBeltMesh02" shapeId="5" nodeId="28" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
            </Shape>
          </TransformGroup>
          <TransformGroup name="forkRightRot" translation="-0.278408 0.533196 -0.358533" nodeId="29">
            <Shape name="forkRight" shapeId="6" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="6">
              <Shape name="tineCollision02" shapeId="7" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="31" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
              <Shape name="tensionBeltMesh03" shapeId="8" nodeId="32" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
            </Shape>
          </TransformGroup>
        </TransformGroup>
        <Shape name="alphaPart" shapeId="9" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="7"/>
        <Shape name="tensionBeltMesh01" shapeId="10" nodeId="34" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
        <TransformGroup name="tensionBelts" nodeId="35">
          <TransformGroup name="startPoint01" translation="0.277 0.055 -0.291" nodeId="36">
            <TransformGroup name="startPoint01End" translation="4.17233e-07 0 1.206" nodeId="37"/>
          </TransformGroup>
          <TransformGroup name="startPoint02" translation="-0.277 0.055 -0.291" nodeId="38">
            <TransformGroup name="startPoint01End" translation="3.57628e-07 4.1129e-07 1.206" nodeId="39"/>
          </TransformGroup>
          <Shape name="beltActivationTrigger" translation="0 0 -0.0361047" shapeId="11" kinematic="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="40" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
        </TransformGroup>
      </Shape>
      <Camera name="persp" translation="0.316361 1.17886 2.23034" rotation="-10.7716 7.79222 -3.36614e-09" visibility="false" nodeId="44" fov="60" nearClip="0.1" farClip="1000" orthographicHeight="1"/>
    </Shape>
  </Scene>

</i3D>
